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Abyss Concepts

A few concepts I did on Abyss.
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Abyss was a challenging map to tackle as it was an entirely fictional location that required our team to concept and create a unique architecture style that would incorporate the basalt pillars and radianite. We also got the freedom to explore the culture of the Scions of the Hourglass, a secretive new faction, creating murals, technology, and props. In particular I loved exploring the murals depicting various radianite artifacts through history.

I was unfortunately affected by the layoffs at the start of the year but I am happy to see so much of my work still made it into the final map.

As always it was a pleasure working with the val team. I miss working with all of you.
https://www.artstation.com/bdyammer
https://www.artstation.com/michaelshinde
https://www.artstation.com/droodesigns
https://www.artstation.com/wwsketch
https://www.artstation.com/leem3d
https://www.artstation.com/lurcis
https://www.artstation.com/delyanfarashev
https://www.artstation.com/tobiaskoepp
https://www.artstation.com/introoutro
https://www.artstation.com/gsokol
https://www.artstation.com/sirdigitalbacon